If you like the music, then oh boy do I have a treat for you! All of my games are made in PICO-8, something referred to as a fantasy console(basically an emulator for a made up console). These have built in restrictions, such as a restrained screen resolution, palette, and in this case music! You have four channels/voices to use in one piece of music. Each channel can play one sound effect at a time. You have eight different waves to use for instruments and that’s what gives it the chiptune-y charm! I recommend you check out the Lexaloffle Forums, since that is the main place people share their cartridges. The carts are embedded in a web player, so you don’t actually have to pay for PICO-8 to play them! There is a massive demoscene on PICO-8 where they push it to the limit, including the music!
Unfortunately, due to the engine I’m using (PICO-8) I cannot do that. The engine is meant to be restrictive to give a retro feel, so it has a set control scheme that I’m fairly sure you cannot change. Thanks for playing, though!
Hi there... it's a lot of fun to play and I absolute love the mechanics. The tutorial makes you think it's a complicated game, but you really get a hold of it quite quickly. Just two suggestions: first, the music is very repetitive and second, after a few waves my army was so huge that i was almost invincible. Maybe it would be an idea to reduce the your army a bit before the next wave... maybe just keep half of it?
Thanks for the suggestions! I’m implementing them right now. I’m working on the overcrowding issue right now, and since you suggested it, I think you’d like to help! Basically, I’m making it so that when a wave ends, there is a random chance of your army partially dying off because of a randomly chosen issue. The name of the issue is just for display, a bit like the compliment after every wave, and shows up instead of said compliment when the chance is right. Basically, I need messages for these death causes. Here is an example one:
“Ambushed overnight. Wow…”
If you’re not willing to do it, it’s fine, I’m just short for ideas.
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I think the game fits the theme so well and the retroness of the music is 10/10. I don't have any idea to improve it but well done!
If you like the music, then oh boy do I have a treat for you! All of my games are made in PICO-8, something referred to as a fantasy console(basically an emulator for a made up console). These have built in restrictions, such as a restrained screen resolution, palette, and in this case music! You have four channels/voices to use in one piece of music. Each channel can play one sound effect at a time. You have eight different waves to use for instruments and that’s what gives it the chiptune-y charm! I recommend you check out the Lexaloffle Forums, since that is the main place people share their cartridges. The carts are embedded in a web player, so you don’t actually have to pay for PICO-8 to play them! There is a massive demoscene on PICO-8 where they push it to the limit, including the music!
Version 1.1 has been released!
I’ve added some of your suggestions. Once again, please give feedback so I can improve further!
I like how it fits the theme
Unfortunately, due to the engine I’m using (PICO-8) I cannot do that. The engine is meant to be restrictive to give a retro feel, so it has a set control scheme that I’m fairly sure you cannot change. Thanks for playing, though!
Well, yes, don’t most game engines? It’s just that the way PICO-8 works restricts you from changing the buttons available to the player.
I can't move
Hi there... it's a lot of fun to play and I absolute love the mechanics. The tutorial makes you think it's a complicated game, but you really get a hold of it quite quickly. Just two suggestions: first, the music is very repetitive and second, after a few waves my army was so huge that i was almost invincible. Maybe it would be an idea to reduce the your army a bit before the next wave... maybe just keep half of it?
Thanks for the suggestions! I’m implementing them right now. I’m working on the overcrowding issue right now, and since you suggested it, I think you’d like to help! Basically, I’m making it so that when a wave ends, there is a random chance of your army partially dying off because of a randomly chosen issue. The name of the issue is just for display, a bit like the compliment after every wave, and shows up instead of said compliment when the chance is right. Basically, I need messages for these death causes. Here is an example one: “Ambushed overnight. Wow…” If you’re not willing to do it, it’s fine, I’m just short for ideas.
A few ideas that come to my mind